![]() We’ve made several changes here to help maintain the benefits of splashing an opponent’s screen, while giving them more opportunities to remain an active participant in combat. When caught in a Soda Ball’s blast, the screen effects were stronger than intended, essentially making brawlers sitting ducks for an extended period of time.So the fuse time has been increased to give you more time to break through an opponent’s defenses, or return fire on a rebound or after a catch. When used offensively, the Soda Ball’s short fuse time made it too hard to find just the right window to hit someone, despite brawlers having more control over when that fuse started than a Bomb Ball.Like the changes to Sniper Ball, the Soda Ball has been improved on both the attacking end and the receiving end.Sniper Ball Fumble Throw Types: Added Curve and Lob.Sniper Ball Sniper Shot Speed: Decreased by 12.5% (which now makes it about the same speed as a Tier 6 Overcharged Shot).Sniper Ball Lock-On Distance: Decreased from 70 meters to 60 meters.So make sure to chug a few cans of Potato Punch before heading into a match to try this out. ![]() This makes the Sniper Ball much more versatile at close range and when chasing down opponents, which should have a big impact on the cadence of Sniper Ball matches.
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